Mono path[0] = 'F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/builds/DragonShockra_1.1-dev_x64_Data/Managed'
Mono path[1] = 'F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/builds/DragonShockra_1.1-dev_x64_Data/Mono'
Mono config path = 'F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/builds/DragonShockra_1.1-dev_x64_Data/Mono/etc'
PlayerConnection initialized from F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/builds/DragonShockra_1.1-dev_x64_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55417
Multi-casting "[IP] 192.168.1.90 [Port] 55417 [Flags] 2 [Guid] 1765679706 [EditorId] 3795106289 [Version] 1048832 [Id] WindowsPlayer(datezZz) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.90:55417]
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
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Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\OpenCvSharp.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\OpenCvSharp.dll into Unity Child Domain
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in  0.220 seconds
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\builds\DragonShockra_1.1-dev_x64_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 59Hz; virtual: 3840x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.589675 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.092074 ms
NuiInitialize Failed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kinect1Sensor:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\EGLKinect\KinectWrapper\Kinect1Sensor.cs:147)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/EGLKinect/KinectWrapper/Kinect1Sensor.cs Line: 147)

K2-sensor opened, available: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kinect2Interface:OpenDefaultSensor(FrameSource, Single, Boolean) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\Interfaces\Kinect2Interface.cs:329)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectInterop.cs:577)
KinectManager:StartKinect() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1764)
KinectManager:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1732)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Kinect2/Interfaces/Kinect2Interface.cs Line: 329)

Interface used: Kinect2Interface
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectInterop.cs:583)
KinectManager:StartKinect() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1764)
KinectManager:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1732)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Kinect2/KinectInterop.cs Line: 583)

Shader level: 50
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
KinectInterop:OpenDefaultSensor(List`1, FrameSource, Single, Boolean, UserMapType) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectInterop.cs:585)
KinectManager:StartKinect() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1764)
KinectManager:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1732)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Kinect2/KinectInterop.cs Line: 585)

Waiting for users.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
KinectManager:StartKinect() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1943)
KinectManager:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1732)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Kinect2/KinectManager.cs Line: 1943)

Created directory
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EGLData:Awake() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\EGLData.cs:83)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/EGLData.cs Line: 83)

System memory in use before: 32.5 MB.
System memory in use after: 32.7 MB.

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3834.
Total: 0.963516 ms (FindLiveObjects: 0.153333 ms CreateObjectMapping: 0.066298 ms MarkObjects: 0.728990 ms  DeleteObjects: 0.014019 ms)

Session ID in player prefs is : 
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:103)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Game/Game.cs Line: 103)

Loading Section 0.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:439)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
Game:Update() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:250)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Game/Game.cs Line: 439)

Loading Section 1.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:439)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
Game:NextSection() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:549)
Game:Update() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:307)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Game/Game.cs Line: 439)

Loading Section 2.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:439)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
Game:NextSection() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:549)
Game:Update() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:307)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Game/Game.cs Line: 439)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

(1.0, 1.0, 1.0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

(1.0, 1.0, 1.0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.73
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.48
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.85
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

1.12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:292)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

LevelReset: LightningScene
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Level:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Level.cs:36)
DragonLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\DragonLevel.cs:162)
LightningLevel:Reset() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:305)
<LoadSection>c__Iterator11:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Game\Game.cs:469)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Game/Level.cs Line: 36)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.725
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
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LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

(0.7, 1.6, 1.1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

1.12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

(0.838, 1.752, 1.254)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

(0.6, 1.2, 0.9)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

0.85
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

(0.483, 1.009, 0.723)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

(0.7, 1.6, 1.1)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:185)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 185)

1.12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:186)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 186)

(0.838, 1.752, 1.254)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LightningLevel:LoadShockableObject(LL_ShockableObjectHolder) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:188)
LightningLevel:LoadShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:204)
LightningLevel:ReloadAllShockableObjects() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:220)
LightningLevel:Start() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LightningLevel.cs:234)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LightningLevel.cs Line: 188)

Setting idle state 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<SetIdleStateAfterCharge>c__Iterator14:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\DragonLevel.cs:78)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/DragonLevel.cs Line: 78)

res 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LL_MovingObject:Update() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\LL_MovingObject.cs:74)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/LL_MovingObject.cs Line: 74)

Setting idle state 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<SetIdleStateAfterCharge>c__Iterator14:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\DragonLevel.cs:78)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/DragonLevel.cs Line: 78)

Setting idle state 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<SetIdleStateAfterCharge>c__Iterator14:MoveNext() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Lightning\DragonLevel.cs:78)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Lightning/DragonLevel.cs Line: 78)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3b04 -> priority: 1 
  Thread -> id: ee8 -> priority: 1 
K2-sensor closed, available: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kinect2Interface:CloseSensor(SensorData) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\Interfaces\Kinect2Interface.cs:397)
KinectInterop:CloseSensor(SensorData) (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectInterop.cs:703)
KinectManager:OnDestroy() (at F:\WORK\EmbodiedGames\DRAGONSHOCKRA\KinectDragon\New Unity Project\Assets\Scripts\Kinect2\KinectManager.cs:1959)
 
(Filename: F:/WORK/EmbodiedGames/DRAGONSHOCKRA/KinectDragon/New Unity Project/Assets/Scripts/Kinect2/Interfaces/Kinect2Interface.cs Line: 397)

